Captain Buttbeard's Gaming Corner

Currently playing
PlayStation 2: Zone of the Enders
Xbox: Phantom Crash; Mace Griffin: Bounty Hunter
Xbox 360: Earth Defense Force 2025; Fable II

Battlefield: Bad Company (Xbox 360)

Developer: EA DICE

Publisher: Electronic Arts

Released: 2008

Genre: First-person shooter, tactical shooter
Battlefield: Bad

Rez (PlayStation 2)

Developer: United Game Artists

Publisher: Sega

Released: 2002

Genre: Rail shooter, music

Monster Attack (PlayStation 2)

Developer: Sandlot

Publisher: Agetec

Released: 2004

Genre: Third-person shooter
Monster Attack
Aka the first Earth Defense Force game. Earth Defense Force 2025 is the reason I started using my Xbox 360 again. I was watching videos on a gaming channel and they played that game and I loved it so much, I found out it's also on the console so I had to get a DVD. Now I'm still playing that game years later, because it's not something I would play every day for an hour, just when I'm bored and want some mindless fun, and also because I want to play with all the classes first before I feel like I'm done with it. This is the game I used to test OPL when I got my PlayStation 2, then I decided might as well just play through it cause it's only 25 missions. It's hilarious how little changed since this game though, I mean it's simple as fuck (it's part of the Simple Series after all lol) but you are still killing giant ants and UFOs (in cheap looking green and purple colors lol) and picking up armor, weapons and health (they are like JPG sprites lol), and even have some of the same weapons and sounds lmao. The music is pretty cool 50s sci fi inspired and there is also a letterbox to add to that movie feeling, but there is no radio chatter in this so it feels emptier. You got the same destruction where you can destroy any building so that's impressive, but the framerate drops and slowdowns can be so bad. There is only one class in this one (the soldier) but almost every map has vehicles you can drive too, like tanks and helicopters (which somehow don't have crosshairs so they are kinda useless). But the default controls are so fucking bad holy shit, thank god you can change it to modern controls but I just don't understand why they would use something similar to mid 90s 3D game controls as the default. The missions are very basic and simple, of course almost always your goal is to kill every enemy to complete them, and some of them were almost the same as in Earth Defense Force 2025 lmao, like when you are at the beach or in a destroyed city and killing waves of ants. I love how ridiculous the boss fights are too, you are fighting fucking Godzilla lmao, then next time there are two Godzillas, then a fucking armored mega Godzilla lol. Of course the final boss is a mothership. I swear they just keep remaking the same game with some changes and more missions. But is that a bad thing? Not for a small and fun budget game like this. Cause it's just mindless, dumb fun and a perfect timewaster, and that's all that matters. I just wish half of every mission wouldn't be about collecting pickups, cause it takes ages to run around the map. 2021/04/19
Burnout 2: Point of Impact (Xbox)

Developer: Criterion Games

Publisher: Acclaim Entertainment

Released: 2003

Genre: Racing
Burnout 2: Point
of Impact
Now this is how you make a sequel. Not only they improved everything and added more stuff, they also perfected the concept of the first game. The game starts with Offensive Driving 101, which basically the turorial you need to finish before you can do anything. Some of the new stuff you can already see in the tutorial: you earn medals now (bronze, silver, gold) and have more ways to earn boost (jumps, perfect laps without crashes). The Championship mode works a bit differently now, instead of required places you earn medals and points after every race, so in theory you don't have to win all of them, you just gotta make sure to have the most points in the end. It still looks like the first game, but they improved the graphics and there are more things happening on the map (like planes flying on the airport track). Also the race tracks feel less generic now and more unique, the first game was more European based, but this takes place on the US West Coast, with deserts, mountains, ski resorts, a huge dam and of course Californian cities. The music is a lot better, more rock themed and guitar heavy, and it gets louder and heavier when you boost. There are still no car brands just generic models, but there are a lot more of them with some cooler skins. They also have 3 stats now (acceleration, control, top speed) instead of just how difficult it is to drive them (my favorite was the Supercar, it had the most balanced stats). You unlock more cars with the Face/Off mode and a new mode called Pursuit, where you are a cop and you need to crash into the other vehicle to lower its health bar and destroy it (this one was really hard because the AI is cheating like crazy). The difference is these new modes are integrated into the Championship mode, and you unlock them by earning gold medals in all races. Once you finish these modes there you unlock them separately and you can play them on any of the tracks you finished (there is also a Time Attack mode, which I forgot to mention was in the previous game too, where you drive alone and are just trying to beat the time limit, I didn't care for it). You still race with only 4 cars, but they improved the driving a lot. It just feels so much better and faster with more opportunities to boost, jump and drift, and it's easier to avoid crashes as you don't crash from bumping into cars. Sometimes it gets really chaotic when you chain your boosts together but it's just so much fun lol. It feels like there are less checkpoints with more time between them, and you can see how many seconds the next car is ahead or behind you when you drive through it, that was a really helpful addition. Beating the Championship mode unlocks the Custom Championship, where I guess you race with the unlocked faster cars on mostly reversed tracks against the traffic, so it should be harder (honestly I got gold medals on most of the races first try, I don't know if I have some hidden talent for these kind of games or if it's just that easy). One thing that didn't make sense to me in the first game was how you earn money for crashes when they should be avoided. This is the best change in the game, they added a new Crash mode where your goal is to cause huge crashes with multiple vehicles. They only take like a minute and you need at least a bronze medal to complete them and unlock the next couple ones. Crashes look more detailed now and it can be really fun to see a shitton of cars and buses crash into each other when you cause an accident. The multiplayer also includes this, along with the Pursuit mode. As always the Xbox version is the best with more skins and twice as many crashes you can complete. I feel like they perfected the formula introduced in the first game, the next one looks really different from what I've seen so I expect big changes there.
The Saboteur (Xbox 360)

Developer: Pandemic Studios

Publisher: Electronic Arts

Released: 2009

Genre: Action-adventure
The Saboteur
The last game made by Pandemic Studios. They made my favorite game of all time (Star Wars: Battlefront) so I always liked them. I remember one of my cousin's relative told me he is playing this game and it's so cool so I installed it on PC. I don't think I played it much, I remember doing the race at the beginning and some missions but it felt so boring and uninteresting to me. I'm not sure if I would have played it now if it didn't come with my Xbox 360 when I bought it. You are playing an Irish racer called Sean, who finds himself trapped in Paris when the war breaks out after the Aryan posterboy nazi racer wins by cheating and kills your friend. You join the resistance to have revenge on him after a long as fuck prologue. This game is basically Assassin's Creed in WW2 lol, you can climb up to the top of the buildings and jump from roof to roof, or slide down. As you can guess most of the game is sabotaging and bombing stuff. You can destroy so many things, propaganda radios, sniper towers, fuel depots, tanks, zeppelins etc. and they don't respawn. You get contraband for it, and that's basically the money in this game, you can find them in crates too, or when you find postcards or the eagle tower equivalent of this game lol. You can use them to buy new weapons, ammo, cars or upgrades from the black market. You can also spawn partisans to help you fight nazis. You can only carry two guns and two explosives, you can choose from snipers, pistols, machine guns, shotguns etc., later you get some really powerful ones from the terror nazis (those fuckers are tough). The gunplay is alright, but there is not much weight to it, just like to melee combat, jumping and climbing, or driving, it felt really weird. Most of the time you need to use stealth to complete missions or to make them easier, because once the nazis are alerted they swarm you and can fuck you up easily, luckily your health regenerates. You can wear nazi uniforms so that was cool, but they can still recognize you if you go too close so most of the times you can only rely on stealth for the first half of the missions. There are perks you can unlock, they all have requirements and they either improve your stats, unlock new attacks or weapons, and cars. For example sniping was awful but unlocking a perk by sniping a few nazis reduces the recoil. It's kinda like Grand Theft Auto in a way, sometimes you have more than one mission to choose from, and there are also secondary missions. They are mostly the same as you usually sabotage something or assassinate someone, but the locations are cool so it doesn't feel always the same. You can go outside of Paris to villages, but they are supposed to be other French regions lol. And there are some side activities you can do like bird hunting, or racing. What makes this game really unique is the visuals: the world is in black and white with dark clouds and only a few colors like red (representing the nazis), blue (the partisans) and yellow for the light. It looked awesome and combined with the jazz music it gives a game a special athmosphere. As you progress through the missions and blow up something big you liberate areas (well sort of, they still have nazis) and the color returns to that place with an explosion and a clear sky, representing how hope returns, it was really cool. The final mission is basically a huge uprising in Paris, with fighting and destroyed zeppelins and vehicles everywhere, and you get ready for the ultimate battle on the top of the Eiffel Tower, but you just walk there and kill the main villian with a headshot, normally I would say it's really underwhelming but it felt satisfying here, it was very cinematic. The game was a bit short, and I guess all those things you can blow up are there to extend the gameplay but there is really not much of a reason to destroy them other than a few ones when you run out of contrabands. And the game is kinda glitchy and felt unfinished and a bit empty, and I'm pretty sure it's because Pandemic Studios closed a few months before the game was released. Seriously fuck EA for killing them. 2021/04/10

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